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  2. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades ...

  3. Jazz Chants - Wikipedia

    en.wikipedia.org/wiki/Jazz_Chants

    [2] Jazz Chants appeal to students of all ages, and work with large classes, and stimulate pairwork and role-playing activities. [3] Jazz chants improve the students' speaking competence in terms of pronunciation, grammar, vocabulary, fluency and comprehension. [4] Jazz chants help students sound more natural when they speak English. [5]

  4. Reading comprehension - Wikipedia

    en.wikipedia.org/wiki/Reading_comprehension

    Reading comprehension is a part of literacy. Some of the fundamental skills required in efficient reading comprehension are the ability to: [7] [8] [9] know the meaning of words, understand the meaning of a word from a discourse context, follow the organization of a passage and to identify antecedents and references in it,

  5. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    Also, most of the characters are not wearing their "normal" outfit in JumpStart Advanced 2nd Grade; that is, the outfits they wear in this game are not the same ones they wore in other games released around the same time. Frankie (voiced by Dee Bradley Baker): Frankie is a dachshund dog who first appeared in JumpStart 1st Grade. In this product ...

  6. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Study skills are generally critical to success in school, [4] considered essential for acquiring good grades, and useful for learning throughout one's life.While often left up to the student and their support network, study skills are increasingly taught at the high school and university level.

  7. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

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