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  2. RPG Maker (video game) - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker_(video_game)

    RPG Maker (RPGツクール3, RPG Tsukūru 3) is the first PlayStation version of the RPG Maker series and the overall third installment on home consoles. It allows players with generally low game making experience to create their own 2D role-playing video games (RPGs), which they can share with other RPG Maker owners via a Memory Card.

  3. Grimm's Hollow - Wikipedia

    en.wikipedia.org/wiki/Grimm's_Hollow

    Grimm's Hollow was conceived in June 2018, described as "inspired by a longing for a short and sweet RPG experience". The game was using the RPG Maker 2003 engine as a primary game engine. Krita was used for the backgrounds and Microsoft Paint was used for the characters, tilesets, and battle designs. [3] [4]

  4. Hylics - Wikipedia

    en.wikipedia.org/wiki/Hylics

    RPG Maker VX Ace: Platform(s) Windows: Release: October 2, 2015: Mode(s) Single-player: Hylics is a role-playing video game developed and published by Mason Lindroth.

  5. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.

  6. Template:RPG Maker series - Wikipedia

    en.wikipedia.org/wiki/Template:RPG_Maker_series

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible.

  7. Wang tile - Wikipedia

    en.wikipedia.org/wiki/Wang_tile

    Example of Wang tessellation with 13 tiles. In 1961, Wang conjectured that if a finite set of Wang tiles can tile the plane, then there also exists a periodic tiling, which, mathematically, is a tiling that is invariant under translations by vectors in a 2-dimensional lattice.