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  2. Path (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Path_(graph_theory)

    A three-dimensional hypercube graph showing a Hamiltonian path in red, and a longest induced path in bold black. In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges).

  3. Hamiltonian path - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path

    In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding ...

  4. Hamiltonian path problem - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path_problem

    The Hamiltonian path problem is a topic discussed in the fields of complexity theory and graph theory. It decides if a directed or undirected graph , G , contains a Hamiltonian path , a path that visits every vertex in the graph exactly once.

  5. Cycle (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Cycle_(graph_theory)

    A graph with edges colored to illustrate a closed walk, H–A–B–A–H, in green; a circuit which is a closed walk in which all edges are distinct, B–D–E–F–D–C–B, in blue; and a cycle which is a closed walk in which all vertices are distinct, H–D–G–H, in red.

  6. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  7. Self-avoiding walk - Wikipedia

    en.wikipedia.org/wiki/Self-avoiding_walk

    In mathematics, a self-avoiding walk (SAW) is a sequence of moves on a lattice (a lattice path) that does not visit the same point more than once. This is a special case of the graph theoretical notion of a path. A self-avoiding polygon (SAP) is a closed self-avoiding walk on a lattice. Very little is known rigorously about the self-avoiding ...

  8. Eulerian path - Wikipedia

    en.wikipedia.org/wiki/Eulerian_path

    Following the edges in alphabetical order gives an Eulerian circuit/cycle. In graph theory, an Eulerian trail (or Eulerian path) is a trail in a finite graph that visits every edge exactly once (allowing for revisiting vertices). Similarly, an Eulerian circuit or Eulerian cycle is an Eulerian trail that starts and ends on the same vertex.

  9. Random walker algorithm - Wikipedia

    en.wikipedia.org/wiki/Random_walker_algorithm

    There are well-known connections between electrical circuit theory and random walks on graphs. [5] Consequently, the random walker algorithm has two different interpretations in terms of an electric circuit. In both cases, the graph is viewed as an electric circuit in which each edge is replaced by a passive linear resistor.