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Danganronpa V3 continues the same style of gameplay as the first two numbered Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. . During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Tri
Danganronpa S: Ultimate Summer Camp [b] is a role-playing video game with board game elements, developed and published by Spike Chunsoft for the Nintendo Switch in late 2021, with Android, iOS, PlayStation 4, and Windows versions released in 2022.
Spike Chunsoft Co., Ltd. [a] is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games.The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012.
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Kirigiri Sou [a] is a visual novel game developed by Spike Chunsoft for Microsoft Windows.The game is the second spin-off of the Danganronpa series of visual novel games following Danganronpa Another Episode: Ultra Despair Girls, set between the events of the Danganronpa Kirigiri light novel series and Danganronpa: Trigger Happy Havoc, while also serving as a crossover sequel to the 1992 ...
Danganronpa: Makoto Naegi Secret File – The Worst Day Ever (ダンガンロンパ Makoto Naegi Secret File 苗木誠、人生最悪の日, Naegi Makoto, Jinsei Saiaku no Hi), included with special editions of the first Japanese Blu-ray and DVD release of Danganronpa: The Animation.
A part of the Danganronpa series, it was released in Japan for Android and iOS before ceasing operations later in 2015. The gameplay involved using the touchscreen to shoot the characters from the player's team, as with billiards, towards enemies in a confined arena-like area. The game was free to play and was supported by microtransactions.
In the West, Danganronpa: Trigger Happy Havoc and Danganronpa 2 sold over 200,000 copies combined in the United States and Europe by April 29, 2015, which NIS America CEO Takuro Yamashita said was impressive since they were PS Vita exclusives. [47] The Steam release of the game had an estimated total of 234,000 players by July 2018. [48]