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BattleTech Record Sheets are a series of record sheets for mecha and military vehicles. BattleTech Record Sheets 3025 & 3026 has 224 pages containing more than 200 records compiled from BattleTech Technical Readout: 3025 and BattleTech Technical Readout: 3026, and BattleTech Record Sheets 3055 & 3058 has 256 pages with 250 sheets compiled from BattleTech Technical Readout: 3055 and BattleTech ...
The book uses battlemech and vehicle game statistics from BattleTech Technical Readout 2750 and 3050 and Dropships and Jumpships, as well as new designs, and it takes the place of the previously published BattleTech Manual. [1]
MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis , it was later ported to the Super Nintendo by Activision as MechWarrior 3050 .
BattleTech 3025 (Later 3026)* 1991-Volunteers: MUSE BattleTech 3056* 1993-Volunteers: MUSE BattleTech 3030* 1994-Volunteers: MUSE (Later incarnation changed to TinyMUX code after the success of the spinoff game Varxsis) BattleTech: The Frontier Lands* Inner Sphere 3028* MUX: Invasion3042* 2006-2014: Volunteers: Windows MechWarrior: Living ...
MechWarrior, known in Japan as BattleTech (バトルテック), is a first-person action video game for the Super NES set in the BattleTech universe. The SNES game was based upon the original PC MechWarrior, with updated graphics that utilized Mode 7 for the Battlemech mission sequences instead of the PC version's flat-shaded 3D graphics.
Download as PDF; Printable version; ... Pages in category "BattleTech supplements" The following 9 pages are in this category, out of 9 total. ... Technical Readout: 3058
BattleTech: A Time of War (Catalyst Game Labs, November 2010) [6] Reprinted November 2022. MechWarrior: Destiny (Catalyst Game Labs, June 2020) [7] "MechWarrior: Destiny is a new, alternative fast-play BattleTech RPG... [it] represents an additional option for BattleTech role-playing rather than a replacement for AToW".
The 32MB Ram limitation of the hardware led to the shared arm and leg geometry of the BattleMechs. Two sets of legs, and three sets of arms would be used on 4 central torso chassis. This limitation would define the look of the 4 BattleMechs used in the game, and would be revealed in FASA BattleTech 3050 Technical Readout publication.
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