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With Common Core becoming the norm for many school districts through the United States, teachers are integrating art into the classroom now more than ever. The rise of popularity in art integration has increased the amount of resources available to include the classroom, making it easier than ever to use art integration in the classroom.—
Arts integration is the combining of the visual and/or performing arts and incorporating them into the everyday curriculum within classrooms. Learning in a variety of ways allows for students to use their eight multiple intelligences as described by theorist Howard Gardner in his Frames of Mind: Theory of Multiple Intelligences . [ 25 ]
Arts in education is an expanding field of educational research and practice informed by investigations into learning through arts experiences. In this context, the arts can include Performing arts education (dance, drama, music), literature and poetry, storytelling, Visual arts education in film, craft, design, digital arts, media and photography. [1]
For example, teachers can integrate performing arts and the discussion thereof into their classrooms to honor student self-expression. [3] Bilingual youth can benefit from this type of arts integration because it offers them modes of communication that can respond more easily to their culture and language than text-based or test-based learning. [6]
1881 painting by Marie Bashkirtseff, In the Studio, depicts an art school life drawing session, Dnipropetrovsk State Art Museum, Dnipropetrovsk, Ukraine. Visual arts education is the area of learning that is based upon the kind of art that one can see, visual arts—drawing, painting, sculpture, printmaking, and design in jewelry, pottery, weaving, fabrics, etc. and design applied to more ...
Art also offers many opportunities for core subject integration, especially in regard to science, social studies, or language arts. [6] For instance, when studying the anatomy of a flower, the teacher could ask students to draw and color their own flowers based on an accurate representation of a flower or diagram.
Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. [1] Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.
It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As the J-STEAM, it has an emphasis on the integration of STEAM topics, namely Science, Technology, Engineering, Art, and Mathematics. [15]