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  2. Positionality statement - Wikipedia

    en.wikipedia.org/wiki/Positionality_statement

    Positionality statements have also attracted controversy, being alternatively labeled by detractors as "research segregation", "positional piety", and "loyalty oaths". [ 11 ] [ 12 ] [ 13 ] According to critics, an author may claim moral authority through affinity with subjects, or through a confession of difference of relative privilege.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  4. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.

  5. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless ) integer or, in some cases, a set of dice .

  6. Positionality - Wikipedia

    en.wikipedia.org/wiki/Positionality

    Positionality may refer to: Positional good , an economic good whose value is determined by its distribution within a population Positionality statement , a statement whereby a person, such as a researcher or teacher, describes, lists and reflects on their group identities.

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, the skills are more tightly tied to the ability scores, with each skill being seen as an area of specialization within the ability. Any skill check may be attempted by any character, but only characters that have proficiency in the specific skill area apply their proficiency bonus (a flat bonus tied to character level) to those ...

  9. Play-by-post role-playing game - Wikipedia

    en.wikipedia.org/wiki/Play-by-post_role-playing_game

    Unlike message board role-playing, a role-playing blog is generally restricted to one gaming group, and the blog contains static files such as maps, archives, and character sheets specific for that group. RPBs often incorporate mixed elements of message board role-playing, play-by-chat, as well as play-by-email styles, allowing players to mix ...