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Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
When two hosts are connected over a network via TCP/IP, TCP Keepalive Packets can be used to determine if the connection is still valid, and terminate it if needed. Most hosts that support TCP also support TCP Keepalive. Each host (or peer) periodically sends a TCP packet to its peer which solicits a response.
Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...
A well-known example of this is the ping utility. [7] ICMP responses will be allowed back through the firewall. In some scenarios, UDP communication can use ICMP to provide information about the state of the session so ICMP responses related to a UDP session will also be allowed back through.
Port triggering is a configuration option on a NAT-enabled router that controls communication between internal and external host machines in an IP network. It is similar to port forwarding in that it enables incoming traffic to be forwarded to a specific internal host machine, although the forwarded port is not open permanently and the target internal host machine is chosen dynamically.
Local port forwarding is the most common type of port forwarding. It is used to let a user connect from the local computer to another server, i.e. forward data securely from another client application running on the same computer as a Secure Shell (SSH) client. By using local port forwarding, firewalls that block certain web pages, can be bypassed.
Internally, PCP works by exchanging control messages between hosts and PCP-enabled NAT devices or firewalls (referred to as servers), using User Datagram Protocol (UDP) as the underlying protocol. This communication consists of port mapping requests created by the hosts that result in responses once submitted to and processed by the servers.
The user with split tunneling enabled is able to connect to file servers, database servers, mail servers and other servers on the corporate network through the VPN connection. When the user connects to Internet resources ( websites , FTP sites, etc.), the connection request goes directly out the gateway provided by the hotel network.