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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.

  3. Non-virtual interface pattern - Wikipedia

    en.wikipedia.org/wiki/Non-virtual_interface_pattern

    Client interface: This is the public non-virtual interface; Subclass interface: This is the private interface, which can have any combination virtual and non-virtual methods. With such a structure, the fragile base class interface problem is mitigated. The only detriment is that the code is enlarged a little. [2]

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    An abstract class may have member variables as well as non-abstract methods or properties. An interface cannot. A class or abstract class can only inherit from one class or abstract class. A class or abstract class may implement one or more interfaces. An interface can only extend other interfaces.

  5. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    To elaborate on the above example, consider a base class with no virtual functions. Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that were not overridden (no constructors or destructors).

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The C# language does not allow for global variables or functions. All methods and members must be declared within classes. Static members of public classes can substitute for global variables and functions. Local variables cannot shadow variables of the enclosing block, unlike C and C++.

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class. For most purposes, this is functionally equivalent to the interfaces provided in other languages, such as Java [4]: 87 and C#. [5]: 144

  8. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Kotlin allows multiple inheritance of Interfaces, however, in a Diamond problem scenario, the child class must override the method that causes the inheritance conflict and specify which parent class implementation should be used. eg super<ChosenParentInterface>.someMethod()

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.