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Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]
Poptropica Worlds had new features, such as redesigned characters, customizable homes, and new islands. Returning players could port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds could be played on both the web and mobile. If membership was bought for Poptropica, it carried over to Poptropica Worlds, and vice versa.
JumpStart 3D Virtual World: My First Adventure: Mac, Windows (July 2, 2008 - V1.01C) JumpStart 3D Virtual World: The Legend of Grizzly McGuffin: Mac, Windows (August 13, 2008 - V1.01C) JumpStart 3D Virtual World: Trouble in Town: Mac, Windows (September 3, 2008 - V1.01C) JumpStart 3D Virtual World: The Quest for the Color Meister
Poptropica became the world's largest virtual world for kids: Visitors from more than 130 countries enjoyed the site in more than 100 languages, and the site averages 10 million kids a month. [7] [8] It was named one of Time Magazine's 50 Best Websites and one of Family Fun magazine's top 10 fun websites. [9] [10]
MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline.
ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on
BarbieGirls.com was an online virtual world created by Mattel, based on the Barbie brand. It opened on April 24, 2007 and eventually closed on June 1, 2011. International versions of the site closed on April 30, 2011.