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"Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]
Google purchased YouTube for $1.65 billion in October 2006 and since then it has developed it even further. [4] Since then, it has become the most popular website for watching internet video. For example, the hours of video watched per month on YouTube totaled 6 billion. [5] As of 2014, there were one billion unique users to YouTube each month.
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim, three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search.
Between March and July 2006, YouTube grows from 30 to 100 million views of videos per day. 2006 May 14 Companies Crunchyroll, an American website and international online community focused on video streaming East Asian media including anime, manga, drama, music, electronic entertainment, and auto racing content, is founded. [21] 2006 October 1
In the United States, Common Sense Media conducted a 2020 nationally representative survey of American teens (ages 13–18) that found that the most common way teens got the news was from personalities, influencers, and celebrities followed on social media or YouTube (39%), despite trusting this type of news source less than other forms, such ...
The concept of media streaming eventually came to America. [ 10 ] In the early 1920s, George Owen Squier was granted patents for a system for the transmission and distribution of signals over electrical lines, [ 11 ] which was the technical basis for what later became Muzak , a technology for streaming continuous music to commercial customers ...