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Diesel (game engine) games (9 P) E. Enigma Engine games (7 P) S. Silent Storm engine games (7 P) Pages in category "Lua (programming language)-scripted video games"
Pages in category "Lua (programming language)-scriptable game engines" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .
Lua, Script Canvas Yes 3D Windows, macOS, iOS, Linux, Android: Apache 2.0 MIT License: 3D rendering engine used by New World and several other games Odyssey Engine: Yes 3D Windows, macOS: Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic II: The Sith Lords: Proprietary: OGRE: C++: 2005 C++: Yes 3D
Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...
OpenMW, a free and open-source game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game The Elder Scrolls III: Morrowind. OpenResty, a web platform based on nginx, supports Lua scripting in different execution phases.
Defold was nominated for best engine in the 2018 Develop Awards, the 2018 and 2019 Mobile Games Awards. [30] [31] [32] In 2020, the Defold Foundation was established to oversee the development and stewardship of the engine, ensuring its independence from any single entity. [4] In the process, the source code for the engine was made public. [33]
Additionally, more game engines are being built upon higher level languages such as Java and C#/.NET (e.g. TorqueX, and Visual3D.NET), Python , or Lua Script (Leadwerks). As most 3D rich games are now mostly GPU-limited (i.e. limited by the power of the graphics card), the potential slowdown due to translation overheads of higher level ...
Since then, the project evolved from a mere TA clone to a general RTS game engine including more flexible features like built-in high-level extensibility through a Lua scripting interface. Most of the games running on the engine (as of December 2010) are focused on multiplayer gameplay. There are also currently a number of single player ...