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  2. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    N-tier architecture is a good fit for small and simple applications because of its simplicity and low-cost. Also, it can be a good starting point when architectural requirements are not clear yet. [1] [2] A three-tier architecture is typically composed of a presentation tier, a logic tier, and a data tier.

  3. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]

  4. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Whether these CPUs share resources or not determines a first distinction between three types of architecture: Shared memory; Shared disk; Shared nothing. Distributed programming typically falls into one of several basic architectures: client–server, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36]

  5. Data centre tiers - Wikipedia

    en.wikipedia.org/wiki/Data_centre_tiers

    Tier III: full N+1 redundancy of all systems, including power supply and cooling distribution paths Tier IV : as Tier III, but with 2N+1 redundancy of all systems A Tier III system is intended to operate at Tier II resiliency even when under maintenance, and a Tier IV system is intended to operate at Tier III resiliency even when under maintenance.

  6. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    In the code above, the PooledObject has properties for the time it was created, and another, that can be modified by the client, that is reset when the PooledObject is released back to the pool. Shown is the clean-up process, on release of an object, ensuring it is in a valid state before it can be requested from the pool again.

  7. Multitier programming - Wikipedia

    en.wikipedia.org/wiki/Multitier_programming

    Multitier programming (or tierless programming) is a programming paradigm for distributed software, which typically follows a multitier architecture, physically separating different functional aspects of the software into different tiers (e.g., the client, the server and the database in a Web application [1]).

  8. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    Model-driven architecture (MDA) Although naked objects does not conform to the strict definition of MDA, it shares many of the same goals. Dan Haywood has argued that naked objects is a more effective approach to achieving those goals. [10] Restful Objects. A standard for creating a RESTful interface from a domain object model. Though the ...

  9. N-tier - Wikipedia

    en.wikipedia.org/?title=N-tier&redirect=no

    This page was last edited on 26 May 2006, at 04:20 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply ...