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  2. SMA* - Wikipedia

    en.wikipedia.org/wiki/SMA*

    function simple memory bounded A *-star (problem): path queue: set of nodes, ordered by f-cost; begin queue. insert (problem. root-node); while True do begin if queue. empty then return failure; //there is no solution that fits in the given memory node:= queue. begin (); // min-f-cost-node if problem. is-goal (node) then return success; s:= next-successor (node) if! problem. is-goal (s ...

  3. File:Unfolding algorithm description.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Unfolding_algorithm...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm described so far only gives the length of the shortest path. To find the actual sequence of steps, the algorithm can be easily revised so that each node on the path keeps track of its predecessor. After this algorithm is run, the ending node will point to its predecessor, and so on, until some node's predecessor is the start node.

  5. CYK algorithm - Wikipedia

    en.wikipedia.org/wiki/CYK_algorithm

    In computer science, the Cocke–Younger–Kasami algorithm (alternatively called CYK, or CKY) is a parsing algorithm for context-free grammars published by Itiroo Sakai in 1961. [ 1 ] [ 2 ] The algorithm is named after some of its rediscoverers: John Cocke , Daniel Younger, Tadao Kasami , and Jacob T. Schwartz .

  6. Local search (constraint satisfaction) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(constraint...

    A random walk algorithm sometimes moves like a greedy algorithm but sometimes moves randomly. It depends on a parameter p {\displaystyle p} , which is a real number between 0 and 1. At every move, with probability p {\displaystyle p} the algorithm proceeds like a greedy algorithm, trying to maximally decrease the cost of the assignment.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Divide and conquer divides the problem into multiple subproblems and so the conquer stage is more complex than decrease and conquer algorithms. [citation needed] An example of a decrease and conquer algorithm is the binary search algorithm. Search and enumeration Many problems (such as playing chess) can be modelled as problems on graphs.

  8. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    In graph theory, the blossom algorithm is an algorithm for constructing maximum matchings on graphs. The algorithm was developed by Jack Edmonds in 1961, [ 1 ] and published in 1965. [ 2 ] Given a general graph G = ( V , E ) , the algorithm finds a matching M such that each vertex in V is incident with at most one edge in M and | M | is maximized.

  9. Karmarkar's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karmarkar's_algorithm

    Algorithm Affine-Scaling . Since the actual algorithm is rather complicated, researchers looked for a more intuitive version of it, and in 1985 developed affine scaling, a version of Karmarkar's algorithm that uses affine transformations where Karmarkar used projective ones, only to realize four years later that they had rediscovered an algorithm published by Soviet mathematician I. I. Dikin ...