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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a valid state. Immutable objects must be initialized in a constructor.

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python, everything is an object, even classes. Classes, as objects, have a class, which is known as their metaclass. Python also supports multiple inheritance and mixins. The language supports extensive introspection of types and classes. Types can be read and compared—types are instances of type. The attributes of an object can be ...

  4. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    (In the JavaScript language, one can do this by using a null prototype, i.e. Object.create(null).) Cloning refers to a process whereby a new object is constructed by copying the behavior of an existing object (its prototype). The new object then carries all the qualities of the original. From this point on, the new object can be modified.

  5. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Liskov's notion of a behavioural subtype defines a notion of substitutability for objects; that is, if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program (e.g. correctness).

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    You may call two different objects apple and orange a fruit if the object fruit exists, and both apple and orange have fruit as their prototype. The idea of the fruit class does not exist explicitly, but can be modeled as the equivalence class of the objects sharing the same prototype, or as the set of objects satisfying a certain interface ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance , a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class.

  9. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    Object - default behavior common to all objects, like class access Behavior - minimum state for compiling methods and creating/running objects ClassDescription (abstract class) - class/variable naming, comments Class - similar, more comprehensive, facilities to superclasses Metaclass - initializing class variables, instance creation messages