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  2. Static grass - Wikipedia

    en.wikipedia.org/wiki/Static_grass

    Static grass is used in scale models and miniatures to create realistic-looking grass textures. It consists of small coloured fibres charged with static electricity , making them stand on end when sprinkled onto a surface coated with glue that then hardens, holding the fibres in place.

  3. File:Grass block stylized.svg - Wikipedia

    en.wikipedia.org/wiki/File:Grass_block_stylized.svg

    The following other wikis use this file: Usage on ar.wikipedia.org مستخدم:خالد المطيري المطيري; Usage on br.wikipedia.org

  4. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Rendering speed increases since the number of texture pixels being processed per display pixel can be much lower for similar results with the simpler mipmap textures. If using a limited number of texture samples per display pixel (as is the case with bilinear filtering ) then artifacts are reduced since the mipmap images are effectively already ...

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Finally, a Sobel filter or similar edge-detection filter is applied to the normal and depth textures to generate an edge texture. Texels on detected edges are black, while all other texels are white. Finally, the edge texture and the color texture are composited to produce the final rendered image.

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

  8. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed" when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models. [citation needed]

  9. Xbox One - Wikipedia

    en.wikipedia.org/wiki/Xbox_One

    A limited-edition 1 TB Minecraft-themed Xbox One S with a custom design based on the game's distinctive grass blocks and Creeper Xbox controller was made available Holiday 2017. [328] To celebrate the launch of the Xbox One X, a limited-edition 1 TB Xbox One X Project Scorpio edition was made available on November 7, 2017.

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