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  2. 2D geometric model - Wikipedia

    en.wikipedia.org/wiki/2D_geometric_model

    A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane. Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal .

  3. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...

  4. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  5. Euclidean plane - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane

    In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. [9] Such a drawing is called a plane graph or planar embedding of the graph.

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  7. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip. Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include:

  8. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest.

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