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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    With an increasing number of people interested in playing video games and with video games increasingly being used for other purposes than entertainment, such as education, rehabilitation or health, game accessibility has become an emerging field of research, especially as players with disabilities could benefit from the opportunities video ...

  3. Category:Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Category:Game_accessibility

    This category contains articles pertaining to game accessibility. Pages in category "Game accessibility" The following 9 pages are in this category, out of 9 total.

  4. AbleGamers - Wikipedia

    en.wikipedia.org/wiki/AbleGamers

    AbleGamers acts as a middle man between these players and gaming studios (Indie to Triple-A). The purpose of the connection between the players and the gaming studios is to allow those companies to test their accessibility features, overall improving accessibility throughout video games. [28] The User Research team also has multiple ...

  5. Induction programme - Wikipedia

    en.wikipedia.org/wiki/Induction_programme

    An induction programme is part of an organisations knowledge management process and is intended to enable the new starter to become a useful, integrated member of the team, rather than being "thrown in at the deep end" without understanding how to do their job, or how their role fits in with the rest of the company. [2]

  6. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Nature of the resource: Several of the definitions above limit the definition of OER to digital resources, while others consider that any educational resource can be included in the definition. Source of the resource: While some of the definitions require a resource to be produced with an explicit educational aim in mind, others broaden this to ...

  7. Human resource policies - Wikipedia

    en.wikipedia.org/wiki/Human_resource_policies

    Human resource policies are continuing guidelines on the approach of which an organization intends to adopt in managing its people. [1] They represent specific guidelines to HR managers on various matters concerning employment and state the intent of the organization on different aspects of Human Resource management such as recruitment, promotion, compensation, [2] training, selections etc. [3 ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  9. Talent management - Wikipedia

    en.wikipedia.org/wiki/Talent_management

    Talent management (TM) is the anticipation of required human capital for an organization and the planning to meet those needs. [1] The field has been growing in significance and gaining interest among practitioners as well as in the scholarly debate over the past 10 years as of 2020, [2] particularly after McKinsey's 1997 research [3] and the 2001 book on The War for Talent.