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  2. Skewb Ultimate - Wikipedia

    en.wikipedia.org/wiki/Skewb_Ultimate

    The Skewb Ultimate, originally marketed as the Pyraminx Ball, is a twelve-sided puzzle derivation of the Skewb, produced by German toy-maker Uwe Mèffert. Most versions of this puzzle are sold with six different colors of stickers attached, with opposite sides of the puzzle having the same color; however, some early versions of the puzzle have ...

  3. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    Similar to the original Rubik's Cube, the Skewb differs in that its four axes of rotation pass through the corners of the cube rather than the centres of the faces. As a result, it is a deep-cut puzzle in which each twist scrambles all six faces. Bandaged Cubes Geometric shape: Cube Piece configuration: various

  4. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    In a nutshell, Feather's algorithm goes like this: any 3-color solutions that arise from the nodes being generated are then looked up in the array containing distances from intermediate 3-color solutions to the final 6-color solution (a total of 3,981,312 configurations), and if it is 8 moves or less (of which there are 117,265 configurations ...

  5. Skewb - Wikipedia

    en.wikipedia.org/wiki/Skewb

    The Skewb (/ ˈ s k juː b /) is a combination puzzle and a mechanical puzzle similar to the Rubik's Cube. It was invented by Tony Durham and marketed by Uwe Mèffert . [ 1 ] Although it is cubical, it differs from the typical cubes ' construction; its axes of rotation pass through the corners of the cube, rather than the centers of the faces.

  6. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    Thus, for example, Nourse gives the algorithm for rotating three corners of the bottom face anticlockwise (solving the position Lars Petrus named the "Sune" [4]) as follows: R− B− R+ B− R− B2 R+ B2 In Singmaster's notation, the same move sequence would be written: R' D' R D' R' D2 R D2

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  8. Helicopter Cube - Wikipedia

    en.wikipedia.org/wiki/Helicopter_Cube

    At first glance, the Helicopter Cube may seem like a combination of the 2x2x2 and the Skewb, but it actually cuts differently, and twists around cube edges rather than cube faces. The purpose of the puzzle is to scramble the colors, and then restore them back to their original state of a single color per face.

  9. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Philip Marshall's The Ultimate Solution to Rubik's Cube takes a different approach, averaging only 65 twists yet requiring the memorisation of only two algorithms. The cross is solved first, followed by the remaining edges (using the Edge Piece Series FR'F'R), then five corners (using the Corner Piece Series URU'L'UR'U'L, which is the same as ...