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  2. Senior assassin - Wikipedia

    en.wikipedia.org/wiki/Senior_assassin

    Games are not sanctioned by the school or police, and are not allowed to take place on private property or school grounds, especially during school hours. [ 1 ] [ 7 ] [ 8 ] The rules of the game often vary slightly by school, but the main objectives underlined above remain the same.

  3. Live action role-playing game - Wikipedia

    en.wikipedia.org/wiki/Live_action_role-playing_game

    In Denmark, Østerskov Efterskole uses LARP as an educational method of teaching subjects to high school boarding students through interactivity and simulation. [90] LARP groups are also using simulations of current and historical events and topics like refugees and the AIDS crisis to roleplay and explore these subjects.

  4. Business simulation - Wikipedia

    en.wikipedia.org/wiki/Business_simulation

    During the last decades ideas from constructivism and authentic e-learning have also provided new perspectives for considering the role of business simulations in learning. [31] [32] The activities carried out during a simulation game training session are: [33]

  5. Free Typing Games: Games to Help You Back to School

    www.aol.com/news/2009-08-31-free-typing-games...

    Its back to school time and that means time to get your kids typing and word game skills sharpened up. (Or your own for that matter!) We've collected the best free typing games from Games.com and ...

  6. FIRST Robotics Competition - Wikipedia

    en.wikipedia.org/wiki/FIRST_Robotics_Competition

    FIRST Robotics Competition (FRC) is an international high school robotics competition. Each year, teams of high school students, coaches, and mentors work during a six-week period to build robots capable of competing in that year's game that weigh up to 125 pounds (57 kg). [4]

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Globaloria - Wikipedia

    en.wikipedia.org/wiki/Globaloria

    Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]