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This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules .
The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name ...
The "Q" in the module code is an abbreviation for "queen". [1] The module, a sequel to the D series of modules, [2] was novelized in 2001. It is the seventh module in an epic series of adventures set in the World of Greyhawk, beginning with raids by local hill giants and other events described in the G1-3 Against the Giants modules.
Chris Hunter reviewed the module for Imagine magazine, giving it a favorable review. [1] Hunter noted that, compared to UK5, this module is a more conventional "follow-the-treasure-map-adventure". [1] Although he thought this a "hackneyed idea", Hunter considered it well executed. [1] He described the main part of the module as "well thought ...
It was published by TSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder. [2] Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. Its product code was TSR 9153. It is a challenging adventure intended for 18+ level characters and requires Unearthed Arcana for play. [1]
The module bears the code WGM1 and was published by TSR, Inc. in 1993 for the second edition Advanced Dungeons & Dragons rules.. The module was written by Paul T. Riegel and edited by Andrew Steven Harris with cover art by Jennell Jaquays [a] and interior art by Eric Hotz.
The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release.
Howl from the North is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting.The module bears the code WGS2 and was published by TSR, Inc. in 1991 for the second edition Advanced Dungeons & Dragons rules.