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  2. Practice theory - Wikipedia

    en.wikipedia.org/wiki/Practice_theory

    Practice theory (or praxeology, theory of social practices) is a body of social theory within anthropology and sociology that explains society and culture as the result of structure and individual agency. Practice theory emerged in the late 20th century and was first outlined in the work of the French sociologist Pierre Bourdieu.

  3. DSRP - Wikipedia

    en.wikipedia.org/wiki/DSRP

    DSRP is a theory and method of thinking, developed by systems theorist and cognitive scientist Derek Cabrera. It is an acronym that stands for Distinctions, Systems, Relationships, and Perspectives. It is an acronym that stands for Distinctions, Systems, Relationships, and Perspectives.

  4. Theodore Schatzki - Wikipedia

    en.wikipedia.org/wiki/Theodore_Schatzki

    He has written several books, co-edited multiple volumes, and authored numerous articles on topics such as flat ontology, social space, institutional theory, and materiality. His current research interests include practice-theory-of-institutions and blockchain, digital mediation of social relations, and the role of space in digitalized society.

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  6. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology. RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

  7. Praxeology - Wikipedia

    en.wikipedia.org/wiki/Praxeology

    In philosophy, praxeology or praxiology (/ ˌ p r æ k s i ˈ ɒ l ə dʒ i /; from Ancient Greek πρᾶξις (praxis) 'deed, action' and -λογία (-logia) 'study of') is the theory of human action, based on the notion that humans engage in purposeful behavior, contrary to reflexive behavior and other unintentional behavior.

  8. Empowerment - Wikipedia

    en.wikipedia.org/wiki/Empowerment

    In the sphere of management and organizational theory, "empowerment" often refers loosely to processes for giving subordinates (or workers generally) greater discretion and resources: distributing control in order to better serve both customers and the interests of employing organizations. It also giving employees the authority to take ...

  9. Theorycraft - Wikipedia

    en.wikipedia.org/wiki/Theorycraft

    Theorycraft (or theorycrafting) is the mathematical analysis of game mechanics (usually in video games) to discover optimal strategies and tactics.Theorycraft involves analyzing statistics, hidden systems or underlying game code in order to glean information that is not apparent during normal gameplay. [1]