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  2. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, [ 1 ] potentially generating visually complex objects by combining a few primitive ...

  3. Solid modeling - Wikipedia

    en.wikipedia.org/wiki/Solid_modeling

    Constructive solid geometry (CSG) is a family of schemes for representing rigid solids as Boolean constructions or combinations of primitives via the regularized set operations discussed above. CSG and boundary representations are currently the most important representation schemes for solids.

  4. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    The quadrature of the circle does not have a solid construction. A regular n-gon has a solid construction if and only if n=2 a 3 b m where a and b are some non-negative integers and m is a product of zero or more distinct Pierpont primes (primes of the form 2 r 3 s +1). Therefore, regular n-gon admits a solid, but not planar, construction if ...

  5. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape [1] by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points.

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    This provided a solid representation vs. a surface based-representation. Set operations on polyhedra were described using a tool, enabling constructive solid geometry (CSG) in real-time. This was the forerunner of BSP level design using "brushes", introduced in the Quake editor and picked up in the Unreal Editor.

  7. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes includes Boolean logic (Constructive solid geometry), smoothing, and simplification. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes.

  8. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Projective geometry (for graphical projection see 3D projection) Quadtree; Quasi-Monte Carlo method; Radiosity; Raster graphics; Raster graphics editor; Raster image processor; Rasterisation; Ray casting; Ray marching; Ray-traced ambient occlusion; Ray tracing; Real-time computer graphics; Reflection (computer graphics) Reflection mapping ...

  9. List of STEP (ISO 10303) parts - Wikipedia

    en.wikipedia.org/wiki/List_of_STEP_(ISO_10303)_parts

    Simple 2D drawing geometry related to a product. No association, no assembly hierarchy. Practically a subset of AP202 and 214. Part 202 - Associative draughting. 2D/3D drawing with association, but no product structure. Practically a subset of AP214. Part 203: Configuration controlled 3D designs of mechanical parts and assemblies. Mainly used ...

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