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This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Table of Shapes Section Sub-Section Sup-Section Name Algebraic Curves ¿ Curves ¿ Curves: Cubic Plane Curve: Quartic Plane Curve: Rational Curves: Degree 2: Conic Section(s) Unit Circle: Unit Hyperbola: Degree 3: Folium of Descartes: Cissoid of Diocles: Conchoid of de Sluze: Right Strophoid: Semicubical Parabola: Serpentine Curve: Trident ...
Such attributes can include: Position 2D or 3D coordinates representing a position in space Color Typically diffuse or specular RGB values, either representing surface colour or precomputed lighting information. Reflectance of the surface at the vertex, e.g. specular exponent, metallicity, fresnel values. Texture coordinates
In geometry, shape excludes information about the object's position, size, orientation and chirality. [1] A figure is a representation including both shape and size (as in, e.g., figure of the Earth). A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes.
A 3D torus prim created in Second Life, an example of a parametric shape. A Parametric shape is a standardized two-dimensional or three-dimensional shape defined by a minimal set of parameters, such as an ellipse defined by two points at its foci, or three points at its center, vertex, and co-vertex.
Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension.
Two-dimensional spaces can also be curved, for example the sphere and hyperbolic plane, sufficiently small portions of which appear like the flat plane, but on which straight lines which are locally parallel do not stay equidistant from each-other but eventually converge or diverge, respectively.
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.