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A novelization of the game written by Boogey Toumon, Shin Megami Tensei III: Nocturne Chaos, [Jp. 3] was released on August 20, 2003 by Enterbrain. [43] A CD Drama based on the game was released on April 23, 2003 by King Records. [44] A comic anthology adaptation was released by Enterbrain in June 2004. [45]
In Shin Megami Tensei III: Nocturne, magatamas appear in the form of parasitic, insect-like creatures that grant their human hosts special, demonic powers. In Ghostwire: Tokyo, magatamas are made of jade and are used for upgrading Akito's abilities. They can be obtained through side missions (37), and street stalls (three).
Megami Tensei is a series of role-playing video games (RPGs) primarily developed by Atlus.It began with 1987's Digital Devil Story: Megami Tensei, which is based on Aya Nishitani's novel of the same name, and has spawned a sequel and several sub-series, such as the Persona and Devil Summoner series.
The first installment in the franchise, Digital Devil Story: Megami Tensei, was released on September 11, 1987. [1] The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements.
Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Soul Hackers 2 released in 2022.
Megami Tensei is a media franchise consisting mainly of role-playing video games primarily developed and published by Atlus.It began in 1986 with the novel Digital Devil Story: Megami Tensei, shortly followed in 1987 by a film adaptation and the game Digital Devil Story: Megami Tensei, which had two versions, one by Telenet Japan for home computers and one by Namco for the Famicom, the latter ...
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The concept for Raidou Kuzunoha vs. the Soulless Army began in 2003, coming to producer Kazuyuki Yamai while he was feeling under pressure during the creation of the Maniax edition for Shin Megami Tensei III: Nocturne. After the release and positive reception, the development team decided to move on to a project that would offer new challenges.