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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with "inbetweens". [1]
Beamer is a LaTeX document class for creating presentation slides, with a wide range of templates and a set of features for making slideshow effects. It supports pdfLaTeX, LaTeX + dvips, LuaLaTeX and XeLaTeX. [1] The name is taken from the German word "Beamer" as a pseudo-anglicism for "video projector".
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Presentation slides can be created in many pieces of software such as Microsoft PowerPoint, Apple Keynote, LibreOffice Impress, Prezi, ClearSlide, Powtoon, GoAnimate, Snagit, Camtasia, CamStudio, SlideShare, and Reallusion. Some software, like competitors PowToon and Vyond, produces slides with more animation.
This process mimics that used in early cartoon films. Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought ...
Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the ...
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