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Russell and Lisa Feldman Barrett describe their modified circumplex model as representative of core affect, or the most elementary feelings that are not necessarily directed toward anything. Different prototypical emotional episodes, or clear emotions that are evoked or directed by specific objects, can be plotted on the circumplex, according ...
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English: A free-use version of the emotions chart from OMORI. Date: 20 May 2023: Source: Own work: Author: OmegaFallon: SVG development . The SVG code is .
Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals.
Feeling: not all feelings include emotion, such as the feeling of knowing. In the context of emotion, feelings are best understood as a subjective representation of emotions, private to the individual experiencing them. Emotions are often described as the raw, instinctive responses, while feelings involve our interpretation and awareness of ...
The English noun feelings may generally refer to any degree of subjectivity in perception or sensation. However, feelings often refer to an individual sense of well-being (perhaps of wholeness, safety, or being loved). Feelings have a semantic field extending from the individual and spiritual to the social and political.
Emotional intelligence (EI), also known as emotional quotient (EQ), is the ability to perceive, use, understand, manage, and handle emotions.High emotional intelligence includes emotional recognition of emotions of the self and others, using emotional information to guide thinking and behavior, discerning between and labeling of different feelings, and adjusting emotions to adapt to environments.
Feelings of joy and sadness were strongly associated with the brightness, value, saturation, chroma and lightness of the game being played. The greater the color saturation was in the video game, the more strongly felt these emotions were among the players. Less color saturation in the video game predicted higher feelings of fear. [88]