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The Zebra Puzzle is a well-known logic puzzle.Many versions of the puzzle exist, including a version published in Life International magazine on December 17, 1962. The March 25, 1963, issue of Life contained the solution and the names of several hundred successful solvers from around the world.
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally ...
The World Puzzle Championship (commonly abbreviated as WPC) is an annual international puzzle competition run by the World Puzzle Federation. All the puzzles in the competition are pure-logic problems based on simple principles, designed to be playable regardless of language or culture.
Around the world is a card-based drinking game, similar to president, [1] but more complex and at the same time quicker. The game requires one standard (52-card) deck of playing cards . More decks can be added to accommodate additional players and increase difficulty.
Zendo is a game of inductive logic designed by Kory Heath in which one player (the "Master") creates a rule for structures ("koans") to follow, and the other players (the "Students") try to discover it by building and studying various koans which follow or break the rule. The first student to correctly state the rule wins.
Petals Around the Rose is a mathematically challenging puzzle in which the object is to work out the formula by which a number is derived from the roll of a set of five or six dice. It is often used as an exercise in inductive reasoning . [ 1 ]
Deduction from a single number. Red and blue patterns imply each other. When numbers 1, 2 or 3 get its connections, one can fill remaining cells The other way around applies: numbers 1, 2 or 3 with that amount unfilled cells and other cells avoiding the number specify the remaining cells points to the number.
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