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C++ Java and C# class headers are synchronized between diagrams and code in real-time Programmer's workbenches, documentation tools, version control systems Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and ...
In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
BOUML is a Unified Modeling Language (UML) diagram designer. Programmed in C++ and Qt, it is multilingual, and supports code generation and code reverse engineering. The releases prior to version 4.23 are free software licensed under the GNU General Public License (GPL). BOUML 5 up to 6.12 is proprietary software. BOUML 7 and later is free ...
Diagram data is normally not contained with the program source, such that the UML tool, at least in the initial step, has to create some random layout of the graphical symbols of the UML notation or use some automatic layout algorithm to place the symbols in a way that the user can understand the diagram. For example, the symbols should be ...
linked graphical class diagrams, class inheritance tree internal links and links to .NET framework documentation types extracted and linked YARD: customizable Ruby templates class diagrams with extra tool internal classes/modules cross-referenced and Ruby source highlighted
A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.
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In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...