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  2. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

  3. List of freeware video games - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_video_games

    This is a selected list of freeware video games implemented as traditional executable files that must be downloaded and installed. Freeware games are games that are released as freeware and can be downloaded and played, free of charge, for an unlimited amount of time. This list does not include: Open source games (see List of open-source video ...

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Category:Virtual world communities - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_world...

    This category is for virtual communities in social virtual worlds where users can walk around in 2D or 3D. Subcategories This category has the following 5 subcategories, out of 5 total.

  6. Play free online Puzzle games and chat with others in real-time and with NO downloads and NOTHING to install.

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    The concept of virtual worlds significantly predates computers. The Roman naturalist, Pliny the Elder, expressed an interest in perceptual illusion. [14] [15] In the twentieth century, the cinematographer Morton Heilig explored the creation of the Sensorama, a theatre experience designed to stimulate the senses of the audience—vision, sound, balance, smell, even touch (via wind)—and so ...

  8. Will Harvey - Wikipedia

    en.wikipedia.org/wiki/Will_Harvey

    In the mid-90s, Harvey founded Sandcastle, an Internet technology company that addressed the network latency problems underlying virtual worlds and massively multiplayer games. Sandcastle was acquired by Adobe Systems. [16] Harvey was one of the chief technical architects at San Francisco game studio Rocket Science Games, a company which failed ...

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