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  2. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

  3. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  4. Meta Horizon OS - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS

    Horizon OS uses a 3D user interface navigated via hand controllers, finger tracking and speech recognition on all headsets, as well as facial motion capture and eye tracking on the Quest Pro in particular. A default installation of Horizon OS contains a minimal selection of software, including Horizon Home, Quest Browser and Messenger.

  5. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

  6. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.

  7. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.

  8. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    3D Manipulations, like navigation, is one of the essential tasks with 3D data, objects or environments. It is the basis of many 3D software (such as Blender, Autodesk, VTK) which are widely used. These software, available mostly on computers, are thus almost always combined with a mouse and keyboard.

  9. FreeTrack - Wikipedia

    en.wikipedia.org/wiki/FreeTrack

    Its primary focus is head tracking with uses in virtual reality, simulation, video games, 3D modeling, computer aided design and general hands-free computing to improve computer accessibility. Tracking can be made sensitive enough that only small head movements are required so that the user's eyes never leave the screen.