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  2. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  5. How the computer games industry is embracing AI - AOL

    www.aol.com/computer-games-industry-embracing-ai...

    Developing computer games can be wildly expensive so some hope that AI can cut the cost.

  6. Today’s generative AI is capable of amazing things. It can seemingly understand what we say and provide very humanlike responses to our queries. It can identify things in pictures, and come up ...

  7. Generative systems - Wikipedia

    en.wikipedia.org/wiki/Generative_systems

    Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. [1] When generative systems provide a common platform, changes may occur at varying layers (physical, network, application, content) and provide a means through which different firms and individuals may cooperate indirectly and contribute to innovation.

  8. Computational creativity - Wikipedia

    en.wikipedia.org/wiki/Computational_creativity

    Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...

  9. These are the countries where workers are most likely to use ...

    www.aol.com/finance/countries-where-workers-most...

    Generative AI may not be coming for your job, but it’s certainly coming to your job. Worldwide, 75% of knowledge workers now use gen AI in their work, according to a recent Microsoft/LinkedIn ...