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  2. Experimental design diagram - Wikipedia

    en.wikipedia.org/wiki/Experimental_design_diagram

    Experimental Design Diagram (EDD) is a diagram used in science to design an experiment.This diagram helps to identify the essential components of an experiment. It includes a title, the research hypothesis and null hypothesis, the independent variable, the levels of the independent variable, the number of trials, the dependent variable, the operational definition of the dependent variable and ...

  3. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    The use of a sequence of experiments, where the design of each may depend on the results of previous experiments, including the possible decision to stop experimenting, is within the scope of sequential analysis, a field that was pioneered [13] by Abraham Wald in the context of sequential tests of statistical hypotheses. [14]

  4. Kaufmann–Bucherer–Neumann experiments - Wikipedia

    en.wikipedia.org/wiki/Kaufmann–Bucherer...

    Zahn & Spees (1938) [36] and Faragó & Lajos Jánossy (1954) [37] argued that many assumptions employed in those early experiments as to the nature and the properties of electrons and the experimental setup, were wrong or imprecise. As with Kaufmann's experiments, the Bucherer–Neumann experiments would only show a qualitative increase of mass ...

  5. Paradigm (experimental) - Wikipedia

    en.wikipedia.org/wiki/Paradigm_(experimental)

    For example, the stop-signal paradigm, "is a popular experimental paradigm to study response inhibition." [5] The cooperative pulling paradigm is used to study cooperation. The weather prediction test is a paradigm used to study procedural learning. [5] Other examples include Skinner boxes, rat mazes, and trajectory mapping.

  6. Wizard of Oz experiment - Wikipedia

    en.wikipedia.org/wiki/Wizard_of_Oz_experiment

    The phrase Wizard of Oz (originally OZ Paradigm) has come into common usage in the fields of experimental psychology, human factors, ergonomics, linguistics, and usability engineering to describe a testing or iterative design methodology wherein an experimenter (the "wizard"), in a laboratory setting, simulates the behavior of a theoretical intelligent computer application (often by going into ...

  7. Blocking (statistics) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(statistics)

    In the examples listed above, a nuisance variable is a variable that is not the primary focus of the study but can affect the outcomes of the experiment. [3] They are considered potential sources of variability that, if not controlled or accounted for, may confound the interpretation between the independent and dependent variables .

  8. Experimental system - Wikipedia

    en.wikipedia.org/wiki/Experimental_system

    In scientific research, an experimental system is the physical, technical and procedural basis for an experiment or series of experiments. Historian of science Hans-Jörg Rheinberger defines an experimental system as: "A basic unit of experimental activity combining local, technical, instrumental, institutional, social, and epistemic aspects."

  9. Factorial experiment - Wikipedia

    en.wikipedia.org/wiki/Factorial_experiment

    If the factor levels are simply categories, the correspondence might be different; for example, it is natural to represent "control" and "experimental" conditions by coding "control" as 0 if using 0 and 1, and as 1 if using 1 and −1. [note 1] An example of the latter is given below. That example illustrates another use of the coding +1 and −1.

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