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card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities
In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknown. [1] Optimum suit combination play allows for all possible ...
Diagrams are used to illustrate a deal of 52 cards in four hands in the game of contract bridge. [1] Each hand is designated by a point on the compass and so North–South are partners against East–West. Suit features include: Each line represents a suit, indicated by its symbol – ♠ for spades, ♥ for hearts, ♦ for diamonds, and ♣ ...
Bridge is a game of skill played with randomly dealt cards, which makes it also a game of chance, or more exactly, a tactical game with inbuilt randomness, imperfect knowledge and restricted communication. The chance element is in the deal of the cards; in duplicate bridge some of the chance element is eliminated by comparing results of ...
This table [1] represents the different ways that two to eight particular cards may be distributed, or may lie or split, between two unknown 13-card hands (before the bidding and play, or a priori). The table also shows the number of combinations of particular cards that match any numerical split and the probabilities for each combination.
For example, 5-3 and 4-4 are among the most common trump distributions on the declarer and dummy's hands. In cases, if an opponent shows out on the second trump round, then 5-3-1 or 4-4-1 is known, and the pattern 5-3-4-1 or 4-4-4-1 comes up automatically, and the other defender is known to have begun with four. Counting as a defender
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play. This may also be referred to as carding. Signals are usually given with the cards from the two-spot to the nine-spot.
In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract.
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