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The GeForce 600 series is a series of graphics processing units developed by Nvidia, first released in 2012. It served as the introduction of the Kepler architecture . It is succeeded by the GeForce 700 series .
GeForce GTX 555 May 14, 2011 GF114 1950 332 736 1472 3828 6 288:48:24 17.6 35.3 1 91.9 128+64 [e] 847.9 Unknown 150 OEM GeForce GTX 560 SE February 20, 2012 [68] GF114-200-KB-A1 [f] Unknown GeForce GTX 560 May 17, 2011 GF114-325-A1 [f] 810 1620 4008 7 336:56:32 25.92 45.36 1 2 128.1 256 1088.6 Unknown $199 GeForce GTX 560 Ti January 25, 2011
Specifications of Intel HD Graphics series [24] Graphics Launch Market Processor Code name Device id. [3] Core clock Execution units API support [13] Memory bandwidth DVMT QSV; Direct3D OpenGL OpenCL; HD Graphics 2011 Mobile Celeron B7x0 Celeron 7x7 Celeron 8x7 Celeron B8xx Pentium B9x0 Pentium 9x7 Sandy Bridge: 010A 350–1150 6 (GT1) 10.1 11. ...
The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.
The final GeForce 600 series release was the GTX 650 Ti BOOST based on the GK106 core, in response to AMD's Radeon HD 7790 release. At the end of May 2013, Nvidia announced the 700 series, which was still based on the Kepler architecture, however it featured a GK110-based card at the top of the lineup.
Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...
The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...
Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...
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