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  2. List of toys - Wikipedia

    en.wikipedia.org/wiki/List_of_toys

    Frisbee (1950s) Gyroscope. Hula hoop (1950s) Magnet Space Wheel (Whee-Lo) Pinwheel. Top. Yo-yo (1930s onwards) A child with pinwheels. A 1791 illustration of a woman playing with an early version of the yo-yo, then known as a "bandalore".

  3. Pokémon Trading Card Game - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Trading_Card_Game

    The first version of Pokémon Play It! was released in 1999, followed by its sequel Pokémon Play It! Version 2 in 2000. [130] The Pokémon Trading Card Game Online was a prominent video game adaptation of the Pokémon TCG. It was released on March 24, 2011, as Pokémon Trainer Challenge for Microsoft Windows, Android, macOS, iOS, and iPadOS. [131]

  4. Playground parachute - Wikipedia

    en.wikipedia.org/wiki/Playground_parachute

    A group of children playing under a parachute. A playground parachute is a round, multicolored, nylon sheet commonly 20 to 30 feet in diameter. It may or may not have handles on the periphery. It is used by arranging children on the outside, who then vigorously wave the parachute up and down. Playground parachutes are commonly used in ...

  5. Playskool - Wikipedia

    en.wikipedia.org/wiki/Playskool

    Playskool is an American brand of educational toys and games for children. The former Playskool manufacturing company was a subsidiary of the Milton Bradley Company and was headquartered in Chicago, Illinois. Playskool's last remaining plant in the aforementioned city was shut down in 1984, and Playskool became a brand of Hasbro, which had ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

  7. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is the idea of educational interactions, using games and play, to enhance learning. While this interaction has been studied most with experiments between teacher and child, [17] it has also been studied in interactions between children [18] and how playing by oneself in given roles can increase learning ability in fields such as ...

  8. Physical education - Wikipedia

    en.wikipedia.org/wiki/Physical_education

    Physical education, often abbreviated to Phys. Ed. or PE, and sometimes informally referred to as gym class or simply just gym, is a subject taught in schools around the world. PE is taught during primary and secondary education and encourages psychomotor , cognitive, and effective learning through physical activity and movement exploration to ...

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games .

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