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  2. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [ 1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers. The four views of the model are logical ...

  3. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    t. e. Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [ 1][ 2] The architecture of a software system is a metaphor, analogous to the ...

  4. Software architectural model - Wikipedia

    en.wikipedia.org/wiki/Software_Architectural_Model

    Software architectural model. An architectural model (in software) is a diagram created by using available standards, in which the primary aim is to illustrate a specific set of tradeoffs inherent in the structure and design of a system or ecosystem. Software architects use architectural models to communicate with others and seek peer feedback.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

  6. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    An architectural pattern is a general, reusable resolution to a commonly occurring problem in software architecture within a given context. [1] The architectural patterns address various issues in software engineering , such as computer hardware performance limitations, high availability and minimization of a business risk .

  7. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel ( MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view )—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  8. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Blackboard (design pattern) Client–server model (multitier architecture exhibits this style) Cloud computing patterns. Component-based. Database-centric. Domain-driven designing. Competing Consumers pattern. Event-driven aka implicit invocation. Hexagonal Architecture (also known as Ports and Adapters)

  9. Reference architecture - Wikipedia

    en.wikipedia.org/wiki/Reference_architecture

    Reference architecture. A reference architecture in the field of software architecture or enterprise architecture provides a template solution for an architecture for a particular domain. It also provides a common vocabulary with which to discuss implementations, often with the aim to stress commonality. A software reference architecture is a ...