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This timeline of clothing and textiles technology covers events relating to fiber and flexible woven material worn on the body. This includes the making, modification, usage, and knowledge of tools, machines, techniques, crafts, and manufacturing systems ( technology ).
The history of Medieval European clothing and textiles has inspired a good deal of scholarly interest in the 21st century. Elisabeth Crowfoot, Frances Pritchard, and Kay Staniland authored Textiles and Clothing: Medieval Finds from Excavations in London, c.1150-c.1450 (Boydell Press, 2001).
With the development of cloth simulation software such as CLO3D, Marvelous Designer and Optitex, seamsters can now draft patterns on the computer and visualize clothing designs by using the pattern creation tools and virtual sewing machines within these cloth simulation programs.
The modern clothing development is performed using 3D avatars, often obtained through 3D scanning. Obtaining valid body measurements from 3D scan is still research area, [ 3 ] while the recent topics are more related more to the speed and the accuracy of the process, than to the methods for this.
History of fashion design refers specifically to the development of the purpose and intention behind garments, shoes, accessories, and their design and construction. The modern industry, based around firms or fashion houses run by individual designers, started in the 19th century with Charles Frederick Worth who, beginning in 1858, was the ...
Fashion plate, 1835. Journal des demoiselles. Dress history is the study of history, which uses clothing and textiles to understand the past. Through analyzing modes of dress, different garment types, textiles, and accessories of a certain time in history, a dress historian may research and identify the social, cultural, economic, technological, and political contexts that influence such ...
Digital fashion garments can be posed and composited onto photographs which can then be uploaded to social media to showcase the outfit. Digital Fashion is a field of fashion design that relies on 3D software or artificial intelligence to produce hyper-realistic, data-intensive digital 3D garment simulations that are digital-only products or digital models for physical products. [1]
Clothing factory in Montreal, Quebec, 1941. Clothing industry or garment industry summarizes the types of trade and industry along the production and value chain of clothing and garments, starting with the textile industry (producers of cotton, wool, fur, and synthetic fibre), embellishment using embroidery, via the fashion industry to apparel retailers up to trade with second-hand clothes and ...