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The system also features voice capabilities through the use of an add-on voice cartridge compatible with all games. Despite the processing speed of the Zilog CPU – 3.57 MHz, compared to the Nintendo Entertainment System's 1.79 MHz in NTSC regions – the Socrates often seems slow, with the system often taking several seconds to display a ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Zippity Learning System The LeapTV is an educational video game console developed by LeapFrog and released on October 20, 2014. [ 3 ] The console consists of the main unit, a motion sensing camera, and a modifiable controller for different play styles.
These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle.
The V.Smile (stylized as V.SMILE TV LEARNING SYSTEM) is a sixth-generation educational home video game console manufactured and released by VTech. The system was first released on August 4, 2004. Its titles are available on ROM cartridges called "Smartridges", a pun on the system's educational nature. Several variants of the V.Smile console are ...
The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for
The Leapster TV, a screenless version with the same basic control layout in a console form, was released in 2005 and retired in 2007. The Leapster was the best-selling educational handheld game console in America and has sold about 4 million units and 12 million software cartridges since its inception, as of May 2007.
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
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