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There is a specific mechanism in D&D 5e for going without sleep; indeed, it is the same mechanism for every other action in the game (PHB p.6 - How to Play): The DM describes the environment. The players describe what they want to do. The DM narrates the results of the adventurers’ actions.
The Medicine ability check proficiency for D&D 5e has written rules for little more than stabilizing a dying creature or diagnosing a illness, and without the use of a healing kit. 5e was designed to allow for creativity around players and DMs, leaving some rules to be expanded on by a more individual basis.
Whether being 2 steps higher on a staircase is enough to gain Advantage or being on top of a tall table inconveniences you (as you cannot use your usual fighting stances etc) all depend heavily on the particular situation. 5e leaves it in the hands of the DM in those cases.
\$\begingroup\$ For clarity, there are no "full-turn actions" in 5e: there are actions, bonus actions and reactions. Similarly one of the choices you can make for your action is the Attack action which will give you one (or more) attacks, you can also make an attack using some bonus actions and reactions: an "attack" and an "attack action" are ...
\$\begingroup\$ @ThomasMarkov I would love to--unfortunately, at the time this answer was written, unofficial tweets and plain english definitions were the only resource for answering this question--given the "plain text" nature of how we're supposed to interpret the 5E rules, this is a common approach to answering questions in the case where ...
Let's say that a character receives a 2-hit multiattack: The first hit reduces the character to 0 HP. Then the monster targets the fallen character with the second hit. Is the accuracy or likeliho...
One thing that hasn't been mentioned is the halfling's Lucky trait.Since this allows halflings to re-roll any 1s that they get, their chances of getting a critical hit are slightly increased, since any reroll of a 1 is another chance to roll a 20.
Proficiency with thieves' tools, per optional rules in Xanathar's. Xanathar's Guide to Everything has a section on tool proficiencies that details what each tool set contains, a list of skill checks (for specific purposes) that proficiency with that tool grants advantage on, a possible special use of that tool for those who are proficient, and a short list of sample activities that can be ...
First, Shield Bash is already a named mechanic in 5E: it's the additional power associated with Shield Master that allows you to attempt to push someone as a bonus action when you make an attack. Also, you can do this same thing as a Full Action (or a piece of an attack action) using the contest rules and the "Shove" improvised action (Players ...
\$\begingroup\$ Possibly worth noting that there are other ways of handling the concept of hero points. I've seen some people run DnD 5e campaigns with hero point rules similar to Pathfinder 2e's rules (you start with none, get 1 at the start of every session, have a max equal to character level plus 2, and spending one gets you a reroll instead of adding 1d6).