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  2. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    The n-state busy beaver game (or BB-n game), introduced in Tibor Radó's 1962 paper, involves a class of Turing machines, each member of which is required to meet the following design specifications: The machine has n "operational" states plus a Halt state, where n is a positive integer, and one of the n states is distinguished as the starting ...

  3. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human ...

  4. Winograd schema challenge - Wikipedia

    en.wikipedia.org/wiki/Winograd_schema_challenge

    The Winograd schema challenge (WSC) is a test of machine intelligence proposed in 2012 by Hector Levesque, a computer scientist at the University of Toronto.Designed to be an improvement on the Turing test, it is a multiple-choice test that employs questions of a very specific structure: they are instances of what are called Winograd schemas, named after Terry Winograd, professor of computer ...

  5. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  6. Computer fools humans, passes 'Turing Test' for first time

    www.aol.com/news/2014-06-09-computer-fools...

    Computer science pioneer Alan Turing created the test in 1950 asking the question, "Can. For the first time ever, a computer has successfully convinced people into thinking it's an actual human in ...

  7. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Rule 110. The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  8. Cryptanalysis of the Enigma - Wikipedia

    en.wikipedia.org/wiki/Cryptanalysis_of_the_Enigma

    t. e. The Enigma machine was used commercially from the early 1920s and was adopted by the militaries and governments of various countries—most famously, Nazi Germany. Cryptanalysis of the Enigma ciphering system enabled the western Allies in World War II to read substantial amounts of Morse-coded radio communications of the Axis powers that ...

  9. Computability theory - Wikipedia

    en.wikipedia.org/wiki/Computability_theory

    The main form of computability studied in the field was introduced by Turing in 1936. [9] A set of natural numbers is said to be a computable set (also called a decidable , recursive , or Turing computable set) if there is a Turing machine that, given a number n , halts with output 1 if n is in the set and halts with output 0 if n is not in the ...