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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1 ] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  4. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides ...

  5. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Appearance. Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [ 1 ] Many computer programs require being robust and reliable for long periods of time, [ 2 ] so any rules need to ...

  6. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    "Game design" approaches are closely related to creative practice, analysing game mechanics and aesthetics in order to inform the development of new games. Finally, "industrial" and "engineering" approaches apply mostly to video games and less to games in general, and examine things such as computer graphics, artificial intelligence, and ...

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects ...

  8. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    t. e. Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects ...

  9. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...