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A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. [ 1 ] Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people.
Immaculate Reception. The Immaculate Reception is one of the most famous plays in the history of American gridiron football. It occurred in the AFC divisional playoff game of the National Football League (NFL), between the Pittsburgh Steelers and the Oakland Raiders at Three Rivers Stadium in Pittsburgh, Pennsylvania, on December 23, 1972.
Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). [1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card. The game is similar to Catch Phrase, also from ...
Catch 21. Catch 21 is an American game show broadcast by Game Show Network (GSN). Created by Merrill Heatter (who also produced the show's predecessor Gambit), the series follows three contestants as they play a card game centered on blackjack and trivia. The show is based on a popular online game from GSN's website and aired for four seasons ...
The rules of the main game were exactly the same as in the original version, except the "Brucie Bonus" was £1,000. If one couple won both the games, the losing couple would be sent home with a case of champagne before the break, otherwise, the losing couple would get to keep the £1,000 for winning their one-game (there was no money awarded ...
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) [ 1 ] conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player (designated as being "it") counting to a predetermined number with eyes closed while ...
A manuscript Book of Games compiled between 1635 and 1672 by Francis Willughby refers to 'Scotch Hopper‥. They play with a piece of tile or a little flat piece of lead, upon a boarded floor, or any area divided into oblong figures like boards'. [21] In Poor Robin's Almanack for 1677, the game is referred to as "Scotch-hoppers". The entry ...