Search results
Results from the WOW.Com Content Network
These facilities also feature other special equipment and procedures such as airlock entry, quick-drench disinfectant showers, special waste disposal systems, and shower exits. The PPPS is a sophisticated variety of personal protective equipment (PPE), a type of hazmat suit , which is air-tight and designed for positive pressure to prevent ...
Emergency Room is a simulation video game series in which the player assumes the role of a medical person who treats hospital patients. The first game, Emergency Room, was released for MS-DOS in 1995. It was developed and published by Legacy Software, which created additional games in the series as Legacy Interactive Inc. beginning in 1999.
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
Emergency (video game series) Emergency (video game) Emergency 2: The Ultimate Fight for Life; Emergency 3: Mission Life; Emergency 4: Global Fighters for Life; Emergency 5; Emergency Call Ambulance; Emergency Heroes; Emergency Mayhem; Emergency Room (series)
The player conducts the operation on the touch screen, while the top screen displays the score, time limit, and information from the nurse. Trauma Center: Under the Knife 2 is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel-style cutscenes using static scenes, character portraits, and text with rare voice clips.
Nov. 17—Local emergency responders and public health personnel won't be playing games in the event of a radiation emergency in the area thanks to a newly designed program by the Center for ...
Macworld reviewed the Macintosh version of The Surgeon; the reviewer is a licensed doctor of medicine. Macworld says that the beginning of the game becomes "boring" after playing it several times, a necessity due to the game's lack of a save function, and due to a patient's death resetting progress in-game, they express that "you find yourself going through the early steps again and again."
Planning for the game began in the summer of 2004. [10] Most of the staff were veterans of Atlus's Megami Tensei role-playing video game (RPG) franchise, making the development a difficult one due to its thematic and gameplay differences. Production proved a challenge due to the new gaming hardware and its deviation from the RPG mechanics Atlus ...