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Cocos2d uses Lua to build games with their Cocos Code IDE. Codea is a Lua editor native to the iOS operating-system. Core uses Lua for user scripts. [5] CRYENGINE uses Lua for user scripts. [6] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua.
Lua 1.0 was designed in such a way that its object constructors, being then slightly different from the current light and flexible style, incorporated the data-description syntax of SOL (hence the name Lua: Sol meaning "Sun" in Portuguese, and Lua meaning "Moon").
Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
Glider, also known as WoWGlider or MMOGlider, was a bot created by MDY Industries, which interoperated with World of Warcraft.Glider automated and simplified actions by the user through the use of scripting to perform repetitive tasks while the user was away from the computer.
Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
ZeroBrane Studio provides local, remote and cross-platform debugging for applications executing Lua code. The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer ...
The problem is that in modules with a mixture of tabs and spaces, editors will write their code in CodeEditor with 4-column tabs, and they will expect their code to be indented in the same way that they see in CodeEditor. Then when they save the page, they will see the same code in GeSHi with 8-column tabs, and it will look strange.