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  2. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. [1] The machines delivered real-time VR gaming via a stereoscopic VR headset, joysticks, tracking devices and networked units for a multi-player experience.

  3. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    Arcade game manufacturers instead focused on offering games that could not easily be replicated at home, which included the introduction of VR-based arcade games. For example, the Virtuality Group produced its Virtuality line of arcade games starting in the early 1990s that typically included a VR headset with head-tracking and other features ...

  4. Sega VR - Wikipedia

    en.wikipedia.org/wiki/Sega_VR

    The Sega VR is an unreleased virtual reality headset developed by Sega in the early 1990s. Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and later cancelled outright after Sega ran into development issues.

  5. Category:Virtual reality games - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_reality_games

    This is a non-diffusing parent category of Category:HTC Vive games and Category:Meta Quest games and Category:Oculus Rift games and Category:PlayStation VR games and Category:Samsung Gear VR games and Category:Valve Index games The contents of these subcategories can also be found within this category, or in diffusing subcategories of it.

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  7. Mario Kart Arcade GP - Wikipedia

    en.wikipedia.org/wiki/Mario_Kart_Arcade_GP

    Bandai Namco partnered with the Dave and Busters franchise to host the arcade machines. [27] The fourth entry, Mario Kart Arcade GP VR, was released in 2017. [13] It was given a very restrictive release; primarily only being available in Bandai Namco’s VR Zone arcade in Tokyo. [12] The game also costs rough the equivalent of $40 USD to be ...

  8. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. This technology, which was introduced in 1962 by Morton Heilig , is considered one of the earliest virtual reality (VR) systems.

  9. Global VR - Wikipedia

    en.wikipedia.org/wiki/Global_VR

    Global VR closed these stands in 2004. The company's chief business is in the development of arcade games. Many of the company's games are PC games adapted for arcades. Global VR has licensing rights from Electronic Arts, and has developed arcade games based on Madden NFL, Need For Speed, and Tiger Woods PGA Tour.

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