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  2. Psychiatrist (game) - Wikipedia

    en.wikipedia.org/wiki/Psychiatrist_(game)

    The questions do not have to be limited to yes/no questions, and generally tend to become more and more personal and risqué as the game progresses. If a player answers a question incorrectly, anyone who knows that the answer is incorrect shouts "Psychiatrist!" and everyone switches places. The true purpose of the game is to discover ...

  3. Homework in psychotherapy - Wikipedia

    en.wikipedia.org/wiki/Homework_in_psychotherapy

    Homework in psychotherapy is sometimes assigned to patients as part of their treatment.In this context, homework assignments are introduced to practice skills taught in therapy, encourage patients to apply the skills they learned in therapy to real life situations, and to improve on specific problems encountered in treatment. [1]

  4. n-back - Wikipedia

    en.wikipedia.org/wiki/N-back

    The dual-task n-back task is a variation that was proposed by Susanne Jaeggi et al. in 2003. [5] In the dual-task paradigm, two independent sequences are presented simultaneously, typically using different modalities of stimuli, such as one auditory and one visual.

  5. Socratic (Google) - Wikipedia

    en.wikipedia.org/wiki/Socratic_(Google)

    The app uses AI technology to help students with their homework by providing educational resources like videos, definitions, Q&A, links and more. [2] Socratic was first launched as a web product in 2013 by Chris Pedregal and Shreyans Bhansali, in New York City, United States. They launched their app under the same name in 2016.

  6. OH Cards - Wikipedia

    en.wikipedia.org/wiki/OH_Cards

    OH Cards are a genre of special playing cards used as story–telling prompters, counseling and psychotherapeutic tools, communication enhancers, educational aids, and social interactive games. OH cards have no official or traditional interpretations of images, and instructions included with the decks encourage imaginative and personal ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Mind games - Wikipedia

    en.wikipedia.org/wiki/Mind_games

    In intimate relationships, mind games can be used to undermine one partner's belief in the validity of their own perceptions. [5] Personal experience may be denied and driven from memory, [6] and such abusive mind games may extend to the denial of the victim's reality, social undermining, and downplaying the importance of the other partner's concerns or perceptions. [7]

  9. List of board games - Wikipedia

    en.wikipedia.org/wiki/List_of_board_games

    This is a list of board games. See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other. [ 1 ]