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  2. Retouch4me - Wikipedia

    en.wikipedia.org/wiki/Retouch4me

    It doesn't rely on smoothing and therefore preserves skin texture. [5] [10] [1] [3] Clean Backdrop detects and removes dirt, folds, holes, sensor dust, and other details from evenly-colored studio backgrounds. [5] Skin Tone evens out the general hue of the skin and removes redness. [5] [3] White Teeth identifies teeth and adds a natural-looking ...

  3. ZBrush - Wikipedia

    en.wikipedia.org/wiki/ZBrush

    The initial download of ZBrush comes with thirty 3D sculpting brushes, and more are available for download. Each brush offers unique attributes while allowing general control over hardness, intensity, and size. Alphas, which are used to create a specific pattern or shape, and textures are also editable features of the brushes.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    The finest visible features such as fine wrinkles and skin pores are the size of about 100 μm or 0.1 millimetres. Skin can be modeled as a 7- dimensional bidirectional texture function (BTF) or a collection of bidirectional scattering distribution function (BSDF) over the target's surfaces.

  6. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  8. An 88-Year-Old Woman Was Brought To My ER. When Her Family ...

    www.aol.com/88-old-woman-brought-er-123722073.html

    Her bright, curious eyes nestled in a sea of soft skin and were bracketed by deep crow’s feet sculpted by years of smiling. The rest of her head and neck exam were normal. A tiny bit of ...

  9. Bidirectional texture function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_texture_function

    Bidirectional texture function (BTF) [1] [2] [3] is a 6-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical angles. In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions.