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An image that is 2048 pixels in width and 1536 pixels in height has a total of 2048×1536 = 3,145,728 pixels or 3.1 megapixels. One could refer to it as 2048 by 1536 or a 3.1-megapixel image. The image would be a very low quality image (72ppi) if printed at about 28.5 inches wide, but a very good quality (300ppi) image if printed at about 7 ...
The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
1024 x 576p (16:9 square pixel format) 960 x 576p; 936 x 576p (based on 960 x 576p, blanking the first and last 12 pixels of each line) 768 x 576p (4:3 square pixel format) 720 x 576p (4:3 anamorphic) 704 x 576p (based on 720 x 576p, blanking the first and last 8 pixels of each line) 544 x 576p; 480 x 576p; 576p is considered standard ...
An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels. An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper".
The Wozniak patent only used 2 "sub-pixels". [7] The bytes that comprise the Apple II high-resolution screen buffer contain seven visible bits (each corresponding directly to a pixel) and a flag bit used to select between purple/green or blue/orange color sets. Each pixel, since it is represented by a single bit, is either on or off; there are ...
Other common display modes also defined as VGA include 320×200 at 256 colours (8 bpp) (standard VGA resolution for DOS games that stems from halving the pixel rate of 640×400, but doubling color depth) and a text mode with 720×400 pixels; these modes run at 70 Hz and use non-square pixels, so 4:3 aspect correction is required for correct ...
This table illustrates total horizontal and vertical detail via box size. It does not accurately reflect the screen shape (aspect ratio) of these formats, which is always stretched or squeezed to 4:3 or 16:9. Note that this chart illustrates visible resolution, not pixel count, which is why the 1080i box is not as tall as the 1080p box.