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  2. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In mathematics, reflection through the origin refers to the point reflection of Euclidean space R n across the origin of the Cartesian coordinate system. Reflection through the origin is an orthogonal transformation corresponding to scalar multiplication by − 1 {\displaystyle -1} , and can also be written as − I {\displaystyle -I} , where I ...

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  4. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  5. Symmetry operation - Wikipedia

    en.wikipedia.org/wiki/Symmetry_operation

    In mathematics, a symmetry operation is a geometric transformation of an object that leaves the object looking the same after it has been carried out. For example, a 1 ⁄ 3 turn rotation of a regular triangle about its center, a reflection of a square across its diagonal, a translation of the Euclidean plane, or a point reflection of a sphere through its center are all symmetry operations.

  6. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...

  7. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

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  9. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane point with standard coordinates v = (x, y), it should be written as a column vector, and multiplied by the matrix R: